Devblog 2 #0.2


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   - Sneak peek #2 link -link

Hey guys, long time no see.

Well, it's time to tell you what I managed to do this month and, in general, what's new with me. The month was quite challenging, with Halloween celebrations, the search for a proofreader, and an overload at work (by the way, I hope you liked the Halloween art. I also did fan art in the Gantz theme, like cosplay. Always dreamed of doing it, and here was a lucky moment for it.)

But okay, let's get to the news. There's both good and bad news. The bad news is related to the search for a professional translator/proofreader.
But let's go in order:


-Torturous translation/proofreading:   

I'm well aware of this issue and I'm trying to find a solution, but it's just eating up a ton of time, words can't convey. There was a moment when I even found a person, and we even agreed on a sum that I had collected from the project, but there was an error in the calculations. When he realized his mistake, he provided a new estimate that was six times more expensive—a sum I absolutely don't have, and I don't know if I will. Understanding that this sum is fundamental for everyone, I realized that, for now, correction is postponed for better times. I deeply apologize to those who expected a corrected text, but for you, this will be bad news. I by no means am stopping the search, no matter how it may sound. The game is free and will always be, but if you have the desire to support me and help gather the necessary sum, I invite you to my Patreon.

-Inventory:
Finished working on the inventory! Coded the script, created icons, and, being at work, realizing I also have a coffee machine - my face when I realized this=) Now everything works, needs some testing, and it can be added to the list of completed tasks.

 -New Locations to Visit:

-The school infirmary can now be visited, as it's needed for a quest.


-Added a new bar, also related to a quest. Currently in development, I've already created the 3D model; just need to add interactive elements. I'll keep you posted. (I talked about it in Devblog 1, for those interested, check it out.)


-Photoshop:
Photoshopped 5 scenes out of 6 (5/6). Only the final stage is left, but first, it needs to be fully shot. There are already over 350 frames, and I haven't finished shooting yet.

-Renders:
Also shot 5 out of 6 events. Overall, I'm almost done, but I need to shoot a few more frames. I think next week I'll finish shooting all the frames for this quest, and then I can fully focus on scripting, script effects, and sound design.

-Animations:
Shot about twenty videos for an upcoming quest. Not sure if all of them will be gold. A couple more to go.

-Rework:
Many locations don't sit well with me because they are overly lit, but I have to turn a blind eye to it since I have so little time. However, when I get the opportunity, I gladly make changes. This happened with the relaxation room, which had to be reworked. I also have plans for an apartment, but for now, only screenshots have been taken. In future patches, I hope to revamp two locations at a time.

-Miscellaneous
-Made it possible to go home immediately after class.

-Now you can go to sleep from 17:00 and don't need to skip time until 19:00.

-After coming home, made it possible to skip the day until the next.

-Added a new dialogue window; now you can ask questions that interest you. (This doesn't apply to 0.1) I plan to develop it in the future.

Well, that's it. It seems I haven't forgotten anything. The next devblog will be in the next place and only for patrons; I'll try to alternate.
Oh yes, forgot to tell you what I'm basing my progress percentage on and why. The idea was that a large quest chain would take up 50% of my time, and the average and small quests the rest. Currently, everything is happening this way, but at any moment, I may decide that one large quest is enough, all due to a lack of time.

Wishing you a great day/evening!

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